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AI Insights · Timothy · July 2022

Top 5 Horse Games in Europe Q2 2022 Performance

Discover the performance of the top 5 horse games in Europe during Q2 2022, including trends in downloads, revenue, and active users.

Top 5 Horse Games in Europe Q2 2022 Performance

The second quarter of 2022 saw notable performances from the top horse games in Europe on a unified platform. Below, we explore the trends in weekly downloads, revenue, and active users for the top 5 horse games.

Rival Stars Horse Racing experienced fluctuations in both downloads and revenue. Weekly revenue peaked at around $48K in early April before gradually declining to approximately $30K by mid-May. Downloads showed a significant drop from around 71K at the start of April to about 18K in early June, with a late-quarter recovery reaching over 50K by the end of June. Active users also saw a decline, starting at 149K in late March and falling to around 92K in early June, before rebounding to 134K by the end of the quarter.

Star Stable Online: Horse Game showed a stable performance in terms of active users and downloads. Weekly active users remained relatively steady, hovering around 175K to 180K throughout the quarter, with a slight increase to 193K by the end of June. Downloads peaked at around 34K in mid-April but saw a dip to approximately 14K in early June, ending the quarter at around 23K. Revenue peaked at around $39K in mid-April, followed by a gradual decline to approximately $18K by the end of June.

Equestrian the Game had a strong start with downloads peaking at around 131K in late March, but this number decreased to around 35K by the end of June. Revenue showed a similar trend, starting at around $58K in late March, dropping to about $17K by early May, and then witnessing a late-quarter growth to approximately $36K by the end of June. Active users remained relatively stable, fluctuating between 170K to 221K throughout the quarter.

Horse Riding Tales: Wild World saw consistent performance in weekly downloads and active users. Downloads ranged from 13K to 25K, peaking in mid-April. Revenue showed a slight decline from around $19K in late March to about $13K by the end of June. Active users maintained a steady range between 126K to 167K throughout Q2 2022.

Howrse exhibited a stable performance with minor fluctuations. Weekly downloads were fairly low, ranging between 2.7K to 4.6K. Revenue remained consistent, peaking at around $6.8K in early May and staying between $4K to $6K for the rest of the quarter. Active users showed a slight decline from around 41K in late March to approximately 34K by the end of June.

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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2022